Games With Henry
A blog run by me (Henry) about my progress designing and making games.
Games Britannia "Joystick Generation"
In the third installment of the Games Britannia documentaries they focus more upon the transition from physical games to digital games and the impact it has had upon society as a whole, it goes into detail on how despite having a slower start; it quickly built up momentum with the relative ease we can now get our hands on digital games, that and how the newer generations are playing video games from a very young age.
They mention themes of morality and violence currently in video games and the effects they may have upon their viewers, they also touch on the subject of video games as forms of art and expression.
Overall the series as a whole was interesting and bought up some good points.
They mention themes of morality and violence currently in video games and the effects they may have upon their viewers, they also touch on the subject of video games as forms of art and expression.
Overall the series as a whole was interesting and bought up some good points.
Pervasive Games
People have argued over the definition of a "Pervasive Game" for a fair while, I personally believe in its simplest form that a pervasive game is a game that has roots in the "Real World" but some control elements or rule sets controlled by someone or something else, for example things like Geocaching could be considered a pervasive game in that it blends both technology and the real world into a gaming environment.
If you look below this post to the one entitled "La Decima Vittima" you'll see an example of a pervasive game, it incorporates both physical elements (The actual hunting/murder) and a control element (The club) this brings it all together as a pervasive game played at a professional level, albeit in a fictional film.
If you look below this post to the one entitled "La Decima Vittima" you'll see an example of a pervasive game, it incorporates both physical elements (The actual hunting/murder) and a control element (The club) this brings it all together as a pervasive game played at a professional level, albeit in a fictional film.
La Decima Vittima
Recently in class we watched a film called "La Decima Vittima" or "The 10th Victim" I find it hard to put into words how gloriously odd the film was, whether it was due to the English dubbing or the obscure soundtrack it now has a special place in my heart.
The film roughly follows the misadventures of an Assassin trying to survive being hunted by another Assassin in a grand game called "The Big Hunt" if he survives he carries on in the big hunt for a chance at retirement and wealth.
I don't know how to describe it beyond that, please watch it for yourself.
The intro music / trailer, better yourself and watch.
Here
Looking at films like these can really help draw inspiration for game ideas, for example the film bears some similarities to the game "No More Heroes" it really can be useful (and enjoyable) to look into the past for inspiration in the present.
I should have drunk double the Ming tea.
The film roughly follows the misadventures of an Assassin trying to survive being hunted by another Assassin in a grand game called "The Big Hunt" if he survives he carries on in the big hunt for a chance at retirement and wealth.
I don't know how to describe it beyond that, please watch it for yourself.
The intro music / trailer, better yourself and watch.
Here
Looking at films like these can really help draw inspiration for game ideas, for example the film bears some similarities to the game "No More Heroes" it really can be useful (and enjoyable) to look into the past for inspiration in the present.
I should have drunk double the Ming tea.
Iterations On Ancient Games
Hnefatafl Iterations
Iteration 1
Allowing players to move diagonally was a very bad idea in hindsight,
The king is able to escape far easier and the margin for error is tiny.
Iteration 2
Allowing captures to take place by simply having 2 enemy pieces touching on horizontal and vertical sides certainly helped the attacking player.
Not a bad idea and helps even the odds a small amount.
Iteration 3
Now when you capture and enemy opponent it changes sides and reinforces its captors numbers.
This seems to help the attacking player again due to their more offensive role.
Iteration 4
Allowing 2 moves per turn basically allows the game to end incredibly quickly, another bad idea.
Iteration 5
Trying to convert the game into a 5 player one was an admirable but challenging idea it really requires the 4 attacking players to work together which means the defending player can easily hear their plans..
A Trip To The British Museum
I recently went on a trip the the British Museum with the rest of my peers,
we received a pleasant tour from a friend of the trips organizer and once it was done we were allowed to roam, I have to say I didn't spend much time looking into ancient games, instead I found myself roaming the halls with a few friends looking at various exhibits, I found I spent a lot of my time looking through Egyptian carvings and statuettes.
History is a curious thing, as is collecting it and putting it behind glass panes.
Overall it was a pleasant trip and a good excuse to do some light travelling.
we received a pleasant tour from a friend of the trips organizer and once it was done we were allowed to roam, I have to say I didn't spend much time looking into ancient games, instead I found myself roaming the halls with a few friends looking at various exhibits, I found I spent a lot of my time looking through Egyptian carvings and statuettes.
History is a curious thing, as is collecting it and putting it behind glass panes.
Overall it was a pleasant trip and a good excuse to do some light travelling.
Games Britannia "Monopolies & Mergers"
I watched the second of Games Britannia's documentaries recently "Monopolies & Mergers" this documentary was all about the history of the game "Monopoly" a game that most likely everyone reading this will have played at some point, The game is over 100 years old at this point, a rather impressive statement considering how strong its name is today.
Monopoly or as it was called during its first release "The Landlords Game" was originally designed as a learning tool by a Social Activist called Elizabeth Maggie, from then on it was iterated and redeveloped by publishers and the like multiple times until eventually we ended up with the Monopoly we know and love today.
Interesting documentary overall.
Monopoly or as it was called during its first release "The Landlords Game" was originally designed as a learning tool by a Social Activist called Elizabeth Maggie, from then on it was iterated and redeveloped by publishers and the like multiple times until eventually we ended up with the Monopoly we know and love today.
Interesting documentary overall.
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